Gaming Console Market Business Strategy, Overview, Competitive Strategies and Forecasts 2020 - 2028


The global gaming console market size is expected to reach USD 54.21 Billion in 2028 and register a CAGR of 5.1% during the forecast period. Global gaming console market revenue growth is driven by factors such as growth of gaming culture, high demand for video gaming, and rise in demand f

.

The global gaming console market size is expected to reach USD 54.21 Billion in 2028 and register a CAGR of 5.1% during the forecast period. Global gaming console market revenue growth is driven by factors such as growth of gaming culture, high demand for video gaming, and rise in demand for advanced wireless technologies such as Bluetooth 5.0 and W-Fi. Gaming consoles are registering increasing popularity due to features such as High Definition (HD) display and complex graphics.

Read More @ https://www.emergenresearch.com/request-sample/725

Some Key Highlights From The Report:

  • Handheld segment revenue is projected to grow at a steady rate during the forecast period. This growth is mainly owing to the fact that such devices allow gamers to play games anywhere and even without internet connection.
  • Among other end use segments, residential segment revenue is expected register a rapid CAGR during the forecast period. The covid-19 pandemic has helped to further boost this segment’s growth as more people are gaming while following stay at home orders.

Request For Customization @ https://www.emergenresearch.com/request-for-customization/725

 

Emergen Research has segmented the global gaming console market on the basis of platform, modality, application, end-use, and region:

  • Platform Outlook (Revenue, USD Billion; 2018–2028)
    • TV
    • Desktop/Laptop
    • Tablet
    • Mobile
  • Modality Outlook (Revenue, USD Billion; 2018–2028)
    • Home Consoles
    • Handheld
    • Hybrid
  • Application Outlook (Revenue, USD Billion; 2018–2028)
    • Shooter
    • Action
    • Sports
    • Adventure
    • Racing
    • Fighting
    • Others
  • End-use Channel Outlook (Revenue, USD Billion; 2018–2028)
    • Residential
    • Commercial
    • Others
  • Regional Outlook (Revenue: USD Billion; 2018-2028)
    • North America
      1. U.S.
      2. Canada
      3. Mexico
    • Europe
      1. UK
      2. Germany
      3. France
      4. BENELUX
      5. Rest of Europe
    • Asia Pacific
      1. China
      2. Japan
      3. South Korea
      4. Rest of APAC
    • Latin America
      1. Brazil
      2. Rest of LATAM
    • MEA
      1. Saudi Arabia
      2. UAE
      3. Rest of MEA